Objective C & Iphone App

Duration: 6 Months

Download: Objective C & iphone pdf

Getting Started in Objective-C

1. What is Objective-C?
2. Your First Program
3. Steps for Using Xcode
4. What is a Class, Object, or Method?
5. Defining a Class to Work with Fractions
6. Accessing Instance Variables

Data Types and Expressions

1. Basic Data Types
2. Arithmetic Expressions
3. Defining a Calculator Class

Loops and Making Decisions

1. The for statement
2. The while statement
3. The do statement
4. The if Statement
5. The switch Statement
6. The Conditional Operator and Boolean Variables

More On Classes

1. Properties, Synthesized Accessor Methods, and the dot Operator
2. Multiple Method Arguments
3. Passing Objects as Arguments
4. Local Variables; The self Keyword
5. Allocating and Returning Objects in Methods

Inheritance, Categories, and Protocols

1. Inheriting Methods and Instance Variables
2. Subclasses: Extension through Inheritance
3. Classes Owning Their Own Objects; Overriding Methods
4. Categories
5. Protocols

Polymorphism, Dynamic Typing and Dynamic Binding

1. Polymorphism; Static Typing
2. Dynamic Typing and Dynamic Binding

The Preprocesor and Underlying C Language Features

1. Preprocessor
2. Arrays
3. Functions
4. Structures
5. Pointer
6. Unions
7. Miscellaneous Language Features

Numbers and Strings

1. Number Objects
2. String Objects


1. Array Objects
2. Fast Enumeration
3. Sorting Arrays
4. Dictionary Objects
5. Set Objects

Working with Files

1. Managing Files and Directories: NSFileManager
2. Working with Paths: NSPathUtilities.h

Memory Management

1. The Autorelease Pool
2. Reference Counting
3. Summary of Memory Management Rules
4. Garbage Collection

Copying Objects

1. The copy and mutablecopy Methods
2. Shallow Versus Deep Copying
3. Implementing the NSCopying Protocol
4. Copying Objects in Setter and Getter Methods

Archiving Objects

1. Archiving with XML Property Lists
2. Archiving with NSKeyedArchiver
3. Writing Encoding and Decoding Methods
4. Using NSData to Create Custom Archives
5. Using the Archiver to Copy Objects

Writing Your First iPhone Application

1. Introductin to Cocoa Touch
2. The iPhone SDK
3. Your First iPhone Application

Web-based vs. Native Applications

1. The Difference Between the Two

Cocoa, Cocoa Touch an the iPhone SDK

1. Definitions

iPhone OS Frameworks

1. What is a Framework?
2. Overview of iPhone SDK Frameworks

iPhone Application Development Overview

1. Overview of the Tools and Process

Some Quick Reviews

1. Objective-C
2. Protocols
3. Memory Management

Writing Your First iPhone Application

1. Outlets and Actions
2. Introduction to Interface Builder
3. Using the iPhone Simulator
4. Extending your Application: Adding an Application Icon

Simple Debugging Techniques

1. Using the Preprocessor
2. NSLog and the Description Method
3. Using Breakpoints

Running Your App on a Device

1. The iPhone Provisioning Portal
2. Developer Certificates, App IDs, Device IDs, Provisioning Profiles
3. XCode’s Organizer Window

Application Execution and MVC

1. Applications and Events
2. The Model-View-Controller Design Pattern

Project Lab: Calculator

1. Create a Working Calculator App

Screen Geometry

1. The iPhone and iPad Coordinate System
2. The frame, bounds, center, and origin
3. Supporting Structures and Functions
4. Applications and Events

Understanding Views and View Controllers

1. Properties of Views
2. Subviews and Superviews
3. Creating a View Controller
4. Multiple View Controllers
5. Creating Views Programmatically
6. Understanding a View-Based Application
7. Manipulating Views: Moving and Hiding
8. UIImageView – Working with Images
9. Adding Simple Animation
10. Handling Device Rotation and Control Resizing and Repositioning